﻿using System.Collections.Generic;
using System.IO;
using System.Linq;
using LZX.MEditor.MScriptableObject;
using LZX.MEditor.Window.Item;
using UnityEditor;
using UnityEngine.UIElements;

namespace LZX.MEditor.LZXStatic
{
    public class LZXDependenciesManager
    {
        private static LZXDependenciesManager instance;

        internal static LZXDependenciesManager Instance
        {
            get
            {
                if (instance == null)
                    instance = new LZXDependenciesManager();
                return instance;
            }
        }
        internal Dictionary<string, AssetItem> allAssetItem = new Dictionary<string, AssetItem>();
    }
}